Unreal Engine Vehicle Rigging Addon for Blender
A downloadable blender addon
This Blender addon will speed up the vehicle rigging process for Unreal Engine. Also, it has some built-in functions that will help set the right unit scale for the project and upscale objects.
Works with UE4 and UE5.
For Blender 5.0+ download v0.6.9.67
For Blender 4.5 download v0.6.9
Instructions : https://continuebreak.com/creations/ue-vehicle-rigging-addon-blender/
Add-on Changelog for 0.6.9
- General UI layout updates.
- Added FBX and GLTF export buttons.
- If using the FBX export button, there's no need to set the scene unit scale to 0.01. If the scale is unchanged, it will set the rig scale to 0.01 so it will get the right scale in the Unreal Engine when imported. If the unit scale is set to 0.01, it will make sure that the rig scale is set back to 1.
- The GLTF export button automatically updates the root bone and wheel bones of the rig to correct rig orientation in the Unreal Engine, and if the scene unit scale is set to 0.01, it will reset it to 1. GLTF format doesn't have the unit scale issue that FBX format has.
- Added Rig Calipers/Mudguards functionality.
- Added ability to have a Separate Bone for the Vehicle Body.
- Edit mode set bone head/tail can now move the 3D cursor to positions.
- Added Object Mode Rigging functionality. Now in the object mode you can add a separate mesh object to the rig and have it rigged to an existing bone or make a new bone for it
- Ability to choose in which mode to end from the object mode rigging..
- Added a Mesh Weight Troubleshooting panel where you can see and adjust whole mesh weights.
- Fixed the issue where the Set Unit Scale button would not change the clip start value, which caused shading issues in the viewport.
- Added a button to reset the unit scale back to 1.
- Added a button to downscale objects 100x.
- Downscale and upscale buttons will adjust the view to fit the model in the viewport.
- Added the ability to change the default names of bones in the add-on’s preferences.
- Minor bug fixes, and I maybe forgot to mention some features.
| Status | Released |
| Category | Tool |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Continue Break |
| Tags | addon, Blender, car, rigging, tool, Unreal Engine, Vehicles |
Download
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Comments
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yes
Love this addon, thanks for sharing it for free <3
Ran into an issue when trying to rig meshes that have vertex colors assigned:
Python: Traceback (most recent call last):
File "C:\Users\alexa\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\UE4_Vehicle_Rigging_Addon_v0_6_1\rig_op.py", line 123, in execute
O.object.transform_apply(location = False, rotation = True, scale = True)
File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\modules\bpy\ops.py", line 132, in __call__
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.transform_apply.poll() failed, context is incorrect
location: <unknown location>:-1
I can't tell much from that error. Sometimes people get some errors, and then randomly get it working, and I never get to know what was causing the error. You can probably just try rigging again, and you might get as lucky as all the other people. If your error persists, it would be nice if you could send me your blender file or at least tell me how to exactly get that error, so I could fix it.
Traceback (most recent call last):
File "C:\Users\ThinkTank\AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\UE4_Vehicle_Rigging_Addon_v0_6_1\rig_op.py", line 335, in execute
O.object.mode_set(mode='EDIT', toggle=False)
File "D:\Program Files\Steam\steamapps\common\Blender\2.90\scripts\modules\bpy\ops.py", line 201, in __call__
ret = op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.mode_set.poll() failed, context is incorrect
location: <unknown location>:-1
I was assigning bone head location for axle. It worked for the door but when doing axle it did this.
From the info, you gave can't tell where's the problem. Does the error happen all the time? If you could provide me with your blender file and the steps on how to get this error, I could fix this error.
My fault it's been a while and I haven't touched it since. I got it working in the end by just doing it from scratch.
I apologies I cannot provide what you request atm :/
Best I can give you is try renaming bones.
The reason it didn't work first time is because I didn't follow the video step by step, I went slightly off course when I tried renaming things.